![]() ![]() Despite Framme's best attempt to heal her, healing at least her immediate wounds, Lumera begins to die as she had exhausted so much of her Divine Dragon powers to reawaken Alear. Though she is able to muster enough energy to repel this cloaked figure, Lumera is severely injured. Lumera appears in her dragon and intercepts a powerful spell. After Alear and their forces arrive, they are ambushed by a cloaked figure. That night, for the first time in a thousand years, Lythos Castle is besieged by enemies attempting to raid the Ring Vault where the Emblem Rings are stored. Alear, feeling guilty for accepting a present they cannot recall, asks Lumera to hold onto it until they regain their memories, which she accepts. Alear is able to clear her trial and after the fight, she attempts to give them an ornamental ring that she had promised to them prior to their slumber for their birthday. She uses the Ring of the Holy Knight to further test their strengths. She also decides to train Alear in combat in hopes of reawakening some of their memories. The last time this occurred, Lumera used their power to seal away the Fell Dragon. After returning to Lythos Castle, Lumera reveals to them the existence of twelve Emblem Rings and the duties of the Divine Dragons in collecting them every one thousand years to Summon the latent Emblems inside. She is shocked that Alear has amnesia, but nonetheless embraces her child and expresses joy that they are awake after so long. Using her draconic powers, she dispatches the remaining creatures. Upon hearing news of their child's awakening, Lumera arrived just as Alear was being assaulted by malevolent creatures. For the next thousand years, Lumera watched over Alear, who was sleeping in the Somniel. She's a hero who helped the humans in the war against the Fell Dragon a thousand years ago, saving the continent. Lumera is the Divine Dragon Monarch and the mother of Alear. 4.1.7 Taken high damage or weapon break.Heroes with Effective Skills Should you Unlock Potential? Should You Unlock Potential for this Hero?Īlfred - Floral Protector Only Appears as a 5 Star Hero!Īlfred - Floral Protector only appears as a 5 Star Hero. Make sure you know what weapons you are up against before hopping too far into the line of battle! Alfred Weaknesses Weak to Cavalry Effective WeaponsĪlfred takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. The raw stats turn Alfred into a very formidable physical tank, and can even be used to win Def checks due to the nature of raw stats over in-combat bonuses. Self-Improver grants a lot of bonus stats and inflicts GuardĪlfred's exclusive skill Self-Improver grants Atk+10, Spd+5, and Def+20, in return for inflicting Res-5.Īdditionally, it also applies a Guard effect onto the foe during combat. ![]() 3 cooldown Specials like Bonfire trigger after one attack, while Galeforce can be charged up in one round of combat. This inheritable Arcane weapon is perfect for units who wish to trigger their Specials often. Alfred Strengths Arcane Qiang as multiple in-combat effectsĪlfred's Arcane Lance, Arcane Qiang, accelerates his Special trigger, grants Atk/Spd/Def/Res+5, grants a follow-up attack while denying his foe's own follow-up attack, and grants Special charges per attack if the initiator moved to a different space. Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat. Alfred Roles, Strengths, and Weaknesses Alfred Roles Alfred - Floral Protector RolesĪlfred is a close physical attacker (range = 1). Note: Stats bonuses from skills are not taken into account. His physical bulk is already sufficient with Self-Improver. We recommend +Atk when merging Alfred up to +10 to improve his offensive performance. His Res is below average and is even reduced further by Self-Improver, making it a dump stat. While Def is also a very important stat, Self-Improver boosts it by a hefty +20, which is enough to function as a sturdy physical tank. His Atk is a superboon and is very high at base 45, further boosted by Self-Improver. ![]() The best IVs for Alfred are +Atk and -Res. If not, consider what stat your hero needs most. When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws See the IV Checker for All Units Grants Atk+5 to allies in cardinal directions of unit during combat. ![]()
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